How to Display Your D&D Miniatures and Roleplaying Collection

Modular display stand for roleplaying game miniature collections

A roleplaying miniature collection is a different beast from a wargaming army. You don't have 100 identical troopers — you have a party of five distinctive characters, a shifting cast of NPCs, a rogues' gallery of villains, and a growing pile of monsters from the last few campaigns. Compatible with D&D®, Pathfinder®, and other tabletop RPG systems, the display logic has to flex. Here's how to stage a TTRPG collection so each model gets its moment.

The party-first principle

For a D&D collection, the player character party is the heart of the display. They get the spotlight, central placement, and best lighting. Everything else — NPCs, villains, monsters — supports that centrepiece. Think of it like a theatre programme: the leads are top-billed, the supporting cast circles them.

Stage 1: The party display

Most player parties run 4-6 characters. Each is individually painted, individually named, and individually significant. They deserve a dedicated display tier that presents them as a group while preserving each character's identity.

A single WarSplay Classic stand handles a standard 5-character party on a 32mm base format. Most RPG character miniatures are heroic-scale — roughly 28-35mm tall on those bases — so a 32mm-format tier suits the bulk of a party, with a Hero tier slot for any larger members. Arrange the party in a slight semicircle — not a straight rank — so it reads as a fellowship rather than a parade.

Stage 2: NPCs and supporting cast

Recurring NPCs, faction leaders, and named villains build up over a long campaign. They're worth displaying — they represent significant story moments — but they don't deserve equal billing with the party.

Practical setup: a second tier below the party, holding the most significant NPCs. Less-prominent characters can sit further back or on a third tier. The visual hierarchy mirrors their narrative weight.

Stage 3: Monsters and encounters

Monsters break the structure. They're varied in size, sometimes wildly so. A dragon and a goblin do not display well on the same tier. Two practical approaches:

  • Themed encounter scenes. Group monsters by encounter or campaign chapter. The owlbear that nearly TPK'd the party goes on its own little tier with a label.
  • Size-banded display. Large monsters on one shelf, mid-size on another, small humanoids on a third. Visually balanced.

For very large monsters (dragons, kraken, large constructs), treat them as standalone display pieces. See our larger base display guide for staging logic.

WarSplay Classic - Space-saving hobby desk organiser for tabletop wargaming models

The "campaign archive" approach

Long-running campaigns generate enough painted miniatures to justify their own dedicated display. Three or four tiered shelves can document an entire campaign visually:

  • Top shelf: The party, prominent and lit.
  • Second shelf: Recurring NPCs and key allies.
  • Third shelf: Major antagonists and campaign villains.
  • Fourth shelf: Monsters and encounters, grouped thematically.

The result is a visual record of years of play, with the people at the top and the chaos at the bottom — which is approximately how D&D actually works.

For DM displays

Many Dungeon Masters paint extensively for their campaigns and end up with collections that dwarf any player's. The display approach shifts:

  • Functional access first. The DM needs to pull models out for sessions. Display setups should make that easy — open tiers, not closed cases.
  • Encounter readiness. Some DMs organise their display by encounter difficulty or environment so they can grab the right models quickly.
  • "Stealth display." The DM display lives in the game room, visible during sessions but readable to players as "look but don't comment until you encounter it."

See the gifts for D&D players and roleplayers collection for DM-friendly display options.

Players: displaying just your character

Not every roleplayer has a vast collection. Many players paint one character per campaign and call it done. That single model deserves real display treatment — a dedicated tier, lit, on the desk or shelf where you can see it during sessions.

A single Classic stand for a standard PC base, or a Hero tier for a larger character on a 40-50mm base. The point isn't volume; it's that the character has a permanent stage rather than living in a backpack between sessions.

WarSplay® Classic Mini | Modular Miniature Display Case for Wargaming & RPGs - Blubber Cove

The campaign trophy approach

Some groups treat their painted minis as trophies of completed campaigns. The party from the campaign that ended last year sits on a permanent display tier — retired, framed, remembered. The current campaign's party gets the working display.

Over years, the cabinet fills with retired parties, each one a record of a story. This is unusually rewarding as a long-term display arrangement, and it works because each set of models has clear narrative significance.

Frequently Asked Questions

How do I display a party with very different base sizes?

Use one tier per "size band" — a Hero stand for the larger bases (often the barbarian or paladin on a 40mm), Classic for the standard 32mm characters. Place them in alternating heights for visual interest.

My monster collection has a dragon. Where does it go?

Dragons (and other very large monsters) work best as standalone display pieces with their own shelf or surface. Don't try to integrate them into a party tier.

I rotate models in and out of campaigns. How do I display that?

Use the display as a working roster, not a permanent fixture. Models swap in and out based on current campaign relevance. Modular stands make this practical — no commitment to a fixed layout.

Should I label my display models?

For named characters and significant villains, small label cards on the tier are a nice touch — particularly for retired campaign parties where the names matter narratively.

What about terrain in a D&D display?

One small terrain feature per encounter scene works well — a treasure chest, a doorway, a piece of dungeon dressing. Avoid full terrain dioramas unless the scene specifically calls for it.

Disclaimer: WarSplay® products are independently manufactured by Blubbercove Ltd. We are not affiliated with, authorised by, or endorsed by Wizards of the Coast, Paizo, or any tabletop publisher. Trademarks such as D&D® and Pathfinder® are used solely to indicate compatibility.