Building and painting a Warhammer 40,000 army involves dozens of small decisions: base sizes, colour schemes, primer, highlights, magnets and everything in between. This page brings our independent hobby tools and practical guides into one place so you can jump straight to the part of the project you are working on.
Start Here
Painting your first model? Start with the beginner painting guide. Unsure about the physical model? Check the base size. Planning a whole force? Work out the colour scheme before committing to dozens of miniatures.
Free Warhammer 40,000 Hobby Tools
These tools run directly in the browser and do not require an account.
Base Size Checker
Check round, oval and square miniature base sizes on screen and compare physical dimensions.
FREE TOOLArmy Name Generator
Generate original names for armies, squads, commanders, vehicles, ships and worlds.
FREE TOOLSpace Marine Chapter Name Generator
Original chapter, captain, squad, vehicle and homeworld names for your homebrew chapter.
FREE TOOLOrk Name Generator
Loud, misspelt Warboss, warband, mob and vehicle names.
FREE TOOLNecron Name Generator
Ancient dynasties, nobles, tomb worlds and legions with a regal edge.
FREE TOOLImperial Guard Regiment Name Generator
Regiments, officers, platoons, tank nicknames and homeworlds.
Space Marine® is a registered trade mark of Games Workshop Limited. These name generators are independent fan tools and are not affiliated with, endorsed or sponsored by Games Workshop.
Starting and Preparing Your Miniatures
Paint Your First Miniature
A complete beginner workflow from preparation and primer through colour, shading, highlights and basing.
Choose an Army Colour Scheme
Plan dominant colours, accents, value, saturation and metallics before painting the whole army.
Name Your Army
Naming styles by faction, with original example names for chapters, regiments, warbands and dynasties.
Warhammer 40,000 Base Sizes
How base dimensions work, how to measure them and what to check before rebasing older miniatures.
How to Base Miniatures
Beginner basing materials, practical schemes, rim colours and methods for keeping a whole army consistent.
Rebase Miniatures
Move models from old bases to new sizes, with or without adapters, and match the rest of your army.
Snow Bases
Snow materials compared, natural drifts, slush and ice, and how to stop white snow yellowing.
Desert Bases
Sand and crackle textures, colour recipes for sand, red rock and salt flats, and avoiding flat beige.
Urban Rubble Bases
Cork, plasticard and spare bits built into ruined city bases, with concrete and brick colour recipes.
Remove Mould Lines
Clean seams from armour, weapons and organic surfaces before primer makes them impossible to ignore.
Strip Paint
Safely strip old paint from plastic, resin and metal miniatures and start again.
Glue Miniatures
Plastic glue versus superglue, clean joints, clear parts and fixing mistakes.
Fill Gaps
Plastic glue, putty and brush-on filler matched to the gap, plus curing and sanding before primer.
Green Stuff Sculpting Basics
Mixing two-part putty, stopping it sticking and sculpting simple fur, cloth, cables and sandbags.
Pin Miniatures
Drill and rod sizes, lining up holes and pinning heavy metal and resin parts so they stay put.
Painting Guides
These guides are organised roughly in the order the techniques appear during a project. You do not need to master every method at once.
Choosing Brushes
The brush sizes that matter, when natural hair is worth it and how to keep a sharp point.
Wet Palettes
Build a wet palette for pennies and keep paint workable for hours.
Airbrushing for Beginners
Kit, pressure, thinning and cleaning for your first airbrush sessions.
Priming Miniatures Properly
Black, grey and white primer, thin coats and how to avoid rough or grainy surfaces.
How to Thin Paints
Learn paint consistency by behaviour rather than relying on a single water-to-paint ratio.
One-Coat Paints
Translucent paints that colour and shade in one layer, and how to stop them looking blotchy.
Washes & Shading
All-over versus recess washing, choosing a wash colour and avoiding tide marks.
Drybrushing
How much paint to remove, how to build highlights and where drybrushing works best.
Edge Highlighting
Brush control, highlight colour choice and deciding which edges actually need emphasis.
Layering
Paint consistency, how many layers and shrinking each step for smooth, readable volume.
Glazing
Glaze medium ratios, brush loading and using thin coats to smooth transitions and shift colour.
Wet Blending
Slow-dry medium, the two-brush method and seamless gradients on cloaks, banners and wings.
Painting Faces
A practical face workflow focused on value, contrast, skin tones and readable features.
Painting Black Armour
Build black armour through controlled highlights without accidentally turning the whole model grey.
Painting White Armour
Use off-whites and pale greys to create depth while keeping the finished armour visually white.
Painting Yellow Armour
Smooth, bright yellow armour without patchy coverage or green-tinged shading.
Painting Red Armour
Rich red armour that doesn't go flat, pink or patchy.
Painting Blue Armour
Clean, rich blue armour with highlights that don't turn chalky.
Painting Green Armour
Dark, bright and military greens, highlighted with yellow or bone instead of white.
Metallic Armour & Weapons
Steel and gold workflows, shading metallic paint and keeping reflective surfaces clean.
Lenses & Gems
The gradient and reflection trick that makes lenses and gems look like glass.
Glow Effects & OSL
Glowing weapons and eyes, plus light spilling convincingly onto armour.
Paint Leather
Brown and black leather recipes, stippled texture and believable scuffs on belts, pouches and boots.
Paint Wood
The three-brown grain method for planks, knots, rifle stocks, crates and weathered timber.
Paint Cloth & Robes
Shading folds, highlighting ridges and painting wool, silk and velvet convincingly.
Battle Damage & Weathering
Chips, scratches, rust and mud, applied convincingly without overdoing it.
Fix Painting Mistakes
Repair spills, pooled washes, chalky paint, rough highlights and other common problems.
Batch Paint an Army
A production-line workflow for finishing squads efficiently without turning the hobby into a chore.
How Long Does an Army Take?
Realistic painting times per model and per army, plus ways to speed up.
How to Varnish Miniatures
Spray versus brush-on varnish, gloss then matt, coats, drying and weather.
Gloss, Satin or Matt Varnish?
Which finish suits armour, cloth, metal, gems and wet effects, and how to mix them.
Fix Frosted Varnish
Why varnish turns cloudy or gritty, and the fixes to try before stripping.
Painting Rust
Stippled layers, rust washes and pigment paste, placed where corrosion really forms.
Mud & Dirt
Dust, caked mud, toothbrush splatter and wet mud matched to your bases.
Weathering Pigments
Applying and fixing pigment powders for dust, soot and grime without a chalky mess.
Applying Transfers
Gloss prep, setting and softening solutions, and sealing so waterslide transfers look painted on.
Transfers on Curved Surfaces
Softener, relief cuts and placement tricks for shoulder pads, domes and ribbed armour.
Fix Silvering Transfers
Rescue silvered, torn, lifting or crooked transfers, or remove them cleanly and start again.
Magnetising Warhammer 40,000 Miniatures
Magnetising can make weapon options, transport and storage far more flexible, but the correct magnet size and polarity matter more than brute strength.
Magnet Size Chart
The right magnet for every base from 25mm to 100mm, plus arms, weapons and vehicle parts.
N35 vs N52 Magnet Grades
What neodymium grades actually change and when paying for a stronger magnet makes sense.
Magnetise Miniature Bases
Fit magnets underneath bases for steel trays, transport and storage without polarity headaches.
Magnetise Arms & Weapons
Drilling, polarity, glue and a repeatable method for interchangeable miniature components.
Magnetise Vehicles & Tanks
Turrets, sponsons, hatches and walker arms, with magnet sizes for each.
Why Magnets Fall Out
The glue, recess and strength problems behind loose magnets, and how to fix them.
How to Use This Library
There is no correct order beyond the basics. Use the base and colour tools while planning, the preparation guides before primer, the painting guides when you hit a specific technique, and the magnet guides only where interchangeable parts or magnetic transport genuinely improve the model.
The aim is not to turn a hobby project into a checklist. It is to have a reliable answer available when one particular problem is holding up the next model.
Independent resource published by Blubbercove Ltd. This page is not affiliated with, sponsored by, endorsed by, authorised by or licensed by Games Workshop Limited.
Warhammer 40,000® and Space Marine® are registered trademarks of Games Workshop Limited. All related logos, names and images are either ® or ™ of Games Workshop Limited.